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SIGGRAPH
2010
ACM
14 years 1 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
SI3D
1995
ACM
14 years 7 days ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
CVPR
2007
IEEE
14 years 10 months ago
Groupwise Shape Registration on Raw Edge Sequence via A Spatio-Temporal Generative Model
Groupwise shape registration of raw edge sequence is addressed. Automatically extracted edge maps are treated as noised input shape of the deformable object and their registration...
Huijun Di, Rao Naveed Iqbal, Guangyou Xu, Linmi Ta...
ICPR
2004
IEEE
14 years 9 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
PG
2007
IEEE
14 years 3 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber