In this paper, we propose a method for obtaining a textured billboards representation of a static scene, given a sequence of calibrated video images. Each billboard is a textured a...
Oliver Lee, Anusheel Bhushan, Pablo Diaz-Gutierrez...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Recently, airborne video surveillance platforms have gained greater acceptance for use in a variety of DoD missions due to their utility, affordability and autonomy. While a varie...
Richard W. Cannata, Steven G. Blask, John A. Van W...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
One main challenge in Augmented Reality (AR) applications is to keep track of video objects with their movement, orientation, size, and position accurately. This poses a challengin...