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» Texturing techniques for terrain visualization
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NPAR
2006
ACM
14 years 4 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
3DGIS
2006
Springer
14 years 4 months ago
3D Navigation for 3D-GIS - Initial Requirements
The needs for three-dimensional (3D) visualization and navigation within 3D-GIS environment are growing and expanding rapidly in a variety of fields. In a steady shift from tradit...
Ivin Amri Musliman, Alias Abdul-Rahman, Volker Coo...
SIGGRAPH
1999
ACM
14 years 3 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SI3D
2005
ACM
14 years 4 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
ICIP
2009
IEEE
14 years 12 months ago
Nonlocal Back-projection For Adaptive Image Enlargement
This paper presents a novel non-local iterative backprojection (NLIBP) algorithm for image enlargement. The iterative back-projection (IBP) technique iteratively reconstructs a hi...