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CHI
2010
ACM
14 years 28 days ago
Game-y information graphics
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
Nicholas Diakopoulos
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
GRAPHICSINTERFACE
2004
13 years 9 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
CHI
2008
ACM
14 years 8 months ago
Evaluating user experiences in games
Regina Bernhaupt, Wijnand IJsselsteijn, Florian Mu...
CHI
2008
ACM
14 years 8 months ago
Influence of social setting on player experience of digital games
Brian J. Gajadhar, Yvonne de Kort, Wijnand IJssels...