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CHI
2003
ACM
14 years 8 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...
CHI
2005
ACM
14 years 8 months ago
ECHOES: encouraging companionship, home organization, and entertainment in seniors
The ECHOES project (Encouraging Companionship, Home Organization, and Entertainment in Seniors), is focused on understanding and improving aspects of companionship in senior popul...
Justin Donaldson, Joshua Evnin, Sidharth Saxena
BCSHCI
2007
13 years 9 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
CHI
2005
ACM
14 years 8 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
ACMACE
2005
ACM
14 years 1 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...