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HCI
2011
12 years 11 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
ATAL
2008
Springer
13 years 9 months ago
Norm emergence under constrained interactions in diverse societies
Effective norms, emerging from sustained individual interactions over time, can complement societal rules and significantly enhance performance of individual agents and agent soci...
Partha Mukherjee, Sandip Sen, Stéphane Airi...
CHI
2007
ACM
14 years 8 months ago
Game controller text entry with alphabetic and multi-tap selection keyboards
In this paper we present a longitudinal study comparing an alphabetical selection keyboard to a multi-tap selection keyboard using a game controller as input device. Our experimen...
Michaela Ngo Van, Thomas Grechenig, Thomas Kö...
CEC
2009
IEEE
14 years 2 months ago
Evolution of cooperation on different pairs of interaction and replacement networks with various intensity of selection
— There are various discussions on the evolution of cooperation on different pairs of interaction network for playing games and the replacement network for imitation of strategie...
Reiji Suzuki, Takaya Arita
CHI
2011
ACM
12 years 11 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...