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DSRT
2004
IEEE
13 years 11 months ago
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application
As Distributed Interactive Applications (DIAs) become increasingly more prominent in the video game industry they must scale to accommodate progressively more users and maintain a...
Damien Marshall, Declan Delaney, Séamus McL...
MM
2004
ACM
157views Multimedia» more  MM 2004»
14 years 1 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
COGSCI
2010
80views more  COGSCI 2010»
13 years 7 months ago
The Interactive Evolution of Human Communication Systems
This paper compares two explanations of the process by which human communication systems evolve: iterated learning and social collaboration. It then reports an experiment testing ...
Nicolas Fay, Simon Garrod, Leo Roberts, Nik Swobod...
ROMAN
2007
IEEE
133views Robotics» more  ROMAN 2007»
14 years 2 months ago
Investigating Implicit Cues for User State Estimation in Human-Robot Interaction Using Physiological Measurements
— Achieving and maintaining user engagement is a key goal of human-robot interaction. This paper presents a method for determining user engagement state from physiological data (...
Emily Mower, David Feil-Seifer, Maja J. Mataric, S...