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DIGRA
2005
Springer
14 years 2 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
ACMACE
2004
ACM
14 years 2 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
ACMSE
2009
ACM
14 years 4 days ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
AAAI
2008
13 years 11 months ago
Another Look at Search-Based Drama Management
A drama manager (DM) monitors an interactive experience, such as a computer game, and intervenes to shape the global experience so it satisfies the author's expressive goals ...
Mark J. Nelson, Michael Mateas
MM
1997
ACM
97views Multimedia» more  MM 1997»
14 years 1 months ago
A Failure and Overload Tolerance Mechanism for Continuous Media Servers
–Large scale clustered continuous media (CM) servers deployed in applications like video-on-demand have high availability requirements. In the event of server failure, streams fr...
Rajesh Krishnan, Dinesh Venkatesh, Thomas D. C. Li...