Sciweavers

213 search results - page 36 / 43
» The 3D Model Acquisition Pipeline
Sort
View
SIGGRAPH
1999
ACM
13 years 11 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
CVPR
2009
IEEE
15 years 2 months ago
Automatic Reconstruction of Cities from Remote Sensor Data
In this paper, we address the complex problem of rapid modeling of large-scale areas and present a novel approach for the automatic reconstruction of cities from remote sensor da...
Charalambos Poullis (CGIT/IMSC/USC), Suya You (Uni...
ISBI
2007
IEEE
14 years 1 months ago
An Iterative Method for Registration of High-Resolution Cardiac Histoanatomical and Mri Images
Cardiac computational models of electrical conduction, mechanical activation, hemodynamics and metabolism require detailed information about the structural arrangement of function...
Tahier Mansoori, Gernot Plank, Rebecca Burton, J&u...
CAD
2011
Springer
13 years 2 months ago
Mesh repair with user-friendly topology control
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. ...
Franck Hétroy, Stéphanie Rey, Carlos...