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» The 3D visibility complex
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SCA
2007
15 years 7 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
134
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JFR
2008
148views more  JFR 2008»
15 years 4 months ago
Terrain-based vehicle orientation estimation combining vision and inertial measurements
A novel method for estimating vehicle roll, pitch and yaw using machine vision and inertial sensors is presented that is based on matching images captured from an on-vehicle camer...
Vishisht Gupta, Sean Brennan
IJRR
2010
102views more  IJRR 2010»
15 years 3 months ago
Space-carving Kernels for Accurate Rough Terrain Estimation
Abstract— Accurate terrain estimation is critical for autonomous offroad navigation. Reconstruction of a 3D surface allows rough and hilly ground to be represented, yielding fast...
Raia Hadsell, J. Andrew Bagnell, Daniel F. Huber, ...
ICCV
2009
IEEE
15 years 2 months ago
Looking around the corner using transient imaging
We show that multi-path analysis using images from a timeof-flight (ToF) camera provides a tantalizing opportunity to infer about 3D geometry of not only visible but hidden parts ...
Ahmed Kirmani, Tyler Hutchison, James Davis, Rames...
SI3D
2012
ACM
14 years 3 days ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher