This paper suggests a systematic, orderly, process-based approach to stating software quality objectives and knowing if and when they have been achieved. We suggest that quality i...
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
We introduce a novel synthetic-aperture imaging method for radar systems that rely on sources of opportunity. We consider receivers that fly along arbitrary, but known, flight traj...
Light fields and Lumigraphs are capable of rendering scenes of arbitrary geometrical or illumination complexity in real time. They are thus interesting ways of interacting with bo...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...