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» The ARTS Real-Time Agent Architecture
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GAMEON
2000
13 years 8 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
JECR
2000
85views more  JECR 2000»
13 years 7 months ago
Real-Time Multi-Auctions and the Agent-Support
Electronic auctions have become popular. Recently, multicast technology is changing the Internet environment for e-commerce, and will make available more forms of auctions than we...
Hong Liu, Shouhong Wang, Fei Teng
ICVS
2001
Springer
13 years 12 months ago
A Real-Time Vision Module for Interactive Perceptual Agents
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...
PAAMS
2010
Springer
13 years 5 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
ICDE
2009
IEEE
150views Database» more  ICDE 2009»
14 years 9 months ago
Oracle Streams: A High Performance Implementation for Near Real Time Asynchronous Replication
We present the architectural design and recent performance optimizations of a state of the art commercial database replication technology provided in Oracle Streams. The underlying...
Lik Wong, Nimar S. Arora, Lei Gao, Thuvan Hoang, J...