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» The Age of Accountability
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AGS
2009
Springer
14 years 3 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
VTC
2007
IEEE
14 years 2 months ago
Predicting Parking Lot Occupancy in Vehicular Ad Hoc Networks
— The search for free parking places is a promising application for vehicular ad hoc networks (VANETs). In order to guide drivers to a free parking place at their destination, it...
Murat Caliskan, Andreas Barthels, Björn Scheu...
BIBE
2005
IEEE
14 years 2 months ago
Predicting Human Papilloma Virus Prevalence and Vaccine Policy Effectiveness in Demographic Strata
Human Papilloma Virus (HPV) is a sexually transmitted virus, which can lead to cervical cancer. HPV DNA is found in cervical cancers with types 16, 18, 31 and 45 accounting for mo...
Courtney Corley, Armin R. Mikler
DIGRA
2005
Springer
14 years 2 months ago
The Expressions of Colours
A whole world is presented in front of the eyes of a gamer. This world has shapes and colours. What do colours transmit? Is this considered in digital games? These are the main is...
Veronica Zammitto
UM
2005
Springer
14 years 2 months ago
Up and Down the Number-Line: Modelling Collaboration in Contrasting School and Home Environments
This paper is concerned with user modelling issues such as adaptive educational environments, adaptive information retrieval, and support for collaboration. The HomeWork project is...
Hilary Tunley, Benedict du Boulay, Rosemary Luckin...