Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
We study computer virology from an abstract point of view. Viruses and worms are self-replicating programs, whose constructions are essentially based on Kleene's second recurs...
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...