Sciweavers

56 search results - page 10 / 12
» The Anatomy of Chess Programs
Sort
View
137
Voted
EUROMED
2010
15 years 2 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
131
Voted
CIM
2011
171views Hardware» more  CIM 2011»
14 years 10 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
162
Voted
CIE
2007
Springer
15 years 7 months ago
A Classification of Viruses Through Recursion Theorems
We study computer virology from an abstract point of view. Viruses and worms are self-replicating programs, whose constructions are essentially based on Kleene's second recurs...
Guillaume Bonfante, Matthieu Kaczmarek, Jean-Yves ...
VISUALIZATION
2003
IEEE
15 years 8 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel
117
Voted
AI
2006
Springer
15 years 3 months ago
Is real-valued minimax pathological?
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
Mitja Lustrek, Matjaz Gams, Ivan Bratko