Sciweavers

56 search results - page 10 / 12
» The Anatomy of Chess Programs
Sort
View
EUROMED
2010
13 years 8 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
CIM
2011
171views Hardware» more  CIM 2011»
13 years 4 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
CIE
2007
Springer
14 years 1 months ago
A Classification of Viruses Through Recursion Theorems
We study computer virology from an abstract point of view. Viruses and worms are self-replicating programs, whose constructions are essentially based on Kleene's second recurs...
Guillaume Bonfante, Matthieu Kaczmarek, Jean-Yves ...
VISUALIZATION
2003
IEEE
14 years 3 months ago
Fast Volume Segmentation With Simultaneous Visualization Using Programmable Graphics Hardware
Segmentation of structures from measured volume data, such as anatomy in medical imaging, is a challenging data-dependent task. In this paper, we present a segmentation method tha...
Anthony Sherbondy, Michael Houston, Sandy Napel
AI
2006
Springer
13 years 10 months ago
Is real-valued minimax pathological?
Deeper searches in game-playing programs relying on the minimax principle generally produce better results. Theoretical analyses, however, suggest that in many cases minimaxing am...
Mitja Lustrek, Matjaz Gams, Ivan Bratko