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» The Architecture of a Distributed Virtual Worlds System
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NETGAMES
2006
ACM
14 years 1 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SENSYS
2006
ACM
14 years 1 months ago
Virtual high-resolution for sensor networks
The resolution at which a sensor network collects data is a crucial parameter of performance since it governs the range of applications that are feasible to be developed using tha...
Aman Kansal, William J. Kaiser, Gregory J. Pottie,...
CSCW
2002
ACM
13 years 7 months ago
Collaboration as an Activity Coordinating with Pseudo-Collective Objects
A coalition is a collaborative pattern in which people must work together to accomplish a task, but where organizational constraints stand in the way of their making use of the co...
David Zager
ATAL
2005
Springer
14 years 1 months ago
Humans and agents in 3D electronic institutions
In this paper we propose the use of 3D Virtual Worlds for the visualization of Electronic Institutions. We show how 3D representation helps to open Electronic Institutions to huma...
Anton Bogdanovych, Helmut Berger, Carles Sierra, S...
ICAC
2006
IEEE
14 years 1 months ago
Towards Autonomic Grid Data Management with Virtualized Distributed File Systems
Grid data management is a challenging task because of the heterogeneous, dynamic and largescale nature of Grid environments. This paper proposes an autonomic Grid data management ...
Ming Zhao 0002, Jing Xu, Renato J. O. Figueiredo