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» The Architecture of a Distributed Virtual Worlds System
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EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
NETGAMES
2006
ACM
14 years 1 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGCOMM
2009
ACM
14 years 2 months ago
Diverter: a new approach to networking within virtualized infrastructures
As virtualized data-centres become the back-end platforms behind a new generation of utility and cloud computing infrastructures (such as AmazonAWS [1]) their multi-tenancy, scale...
Aled Edwards, Anna Fischer, Antonio Lain
SAC
2000
ACM
14 years 3 days ago
Parallel C++ for the Java Virtual Machine
Object-oriented modeling and design is a way of solving problems using models based upon real-world concepts. In this paradigm, the fundamental construct is the object, an entity ...
Timothy E. Denehy, Chang-Hyun Jo
IMC
2003
ACM
14 years 1 months ago
Virtual landmarks for the internet
Internet coordinate schemes have been proposed as a method for estimating minimum round trip time between hosts without direct measurement. In such a scheme, each host is assigned...
Liying Tang, Mark Crovella