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» The Architecture of a Distributed Virtual Worlds System
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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 8 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
HPCA
2003
IEEE
14 years 8 months ago
Dynamic Data Replication: An Approach to Providing Fault-Tolerant Shared Memory Clusters
A challenging issue in today's server systems is to transparently deal with failures and application-imposed requirements for continuous operation. In this paper we address t...
Rosalia Christodoulopoulou, Reza Azimi, Angelos Bi...
CCGRID
2004
IEEE
13 years 11 months ago
QoS support for high-performance scientific Grid applications
The Grid approach provides the ability to access and use distributed resources as part of virtual organizations. The emerging Grid infrastructure gives rise to a class of scientif...
Rashid J. Al-Ali, Gregor von Laszewski, Kaizar Ami...
CCGRID
2001
IEEE
13 years 11 months ago
Cluster Computing in the Classroom: Topics, Guidelines, and Experiences
- With the progress of research on cluster computing, more and more universities have begun to offer various courses covering cluster computing. A wide variety of content can be ta...
Amy W. Apon, Rajkumar Buyya, Hai Jin, Jens Mache
PRESENCE
2002
137views more  PRESENCE 2002»
13 years 7 months ago
The Studierstube Augmented Reality Project
This paper describes Studierstube, an augmented reality system developed over the past four years at Vienna University of Technology, Austria, in extensive collaboration with Frau...
Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina...