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» The Art of Granular Computing
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SI3D
2010
ACM
14 years 3 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
VISUALIZATION
2003
IEEE
14 years 3 months ago
Producing High Quality Visualizations of Large-Scale Simulations
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...
NPAR
2010
ACM
14 years 3 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
BIRTHDAY
2000
Springer
14 years 2 months ago
Oberon - The Overlooked Jewel
Niklaus Wirth has received much deserved fame for the creation of Pascal, but in many ways, he subsequently became a victim of Pascal's success. In an age of rising specializ...
Michael Franz
SIGGRAPH
1999
ACM
14 years 2 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...