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» The Art of Granular Computing
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SI3D
2010
ACM
15 years 11 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
VISUALIZATION
2003
IEEE
15 years 11 months ago
Producing High Quality Visualizations of Large-Scale Simulations
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...
NPAR
2010
ACM
15 years 11 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
BIRTHDAY
2000
Springer
15 years 10 months ago
Oberon - The Overlooked Jewel
Niklaus Wirth has received much deserved fame for the creation of Pascal, but in many ways, he subsequently became a victim of Pascal's success. In an age of rising specializ...
Michael Franz
SIGGRAPH
1999
ACM
15 years 10 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...