This paper discusses the development of Blacksburg Electronic Village, and several of the ICT projects for local development. The stakeholders and their interests are analyzed, as ...
Bandura’s social cognitive construct “perceived selfefficacy” has been used widely to understand individual behavior as a function of domain-specific beliefs about personal ...
In this paper, we describe the design process, results, and observations from a pilot user study for Tamil Market, a speech-driven agricultural query system, conducted in communit...
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
We propose a conceptual framework, called the Rugby Model, in which designs, design processes and design tools can be studied. It is an extension of the Y chart and adds two dimen...