Sciweavers

682 search results - page 131 / 137
» The British Human-Computer Interaction Group
Sort
View
CHI
2011
ACM
12 years 11 months ago
Should I open this email?: inbox-level cues, curiosity and attention to email
The quantity of email people receive each day can be overwhelming. Previous research suggests that when handling email, individuals prioritize certain messages for attention over ...
Jaclyn Wainer, Laura Dabbish, Robert Kraut
CHI
2011
ACM
12 years 11 months ago
Creek watch: pairing usefulness and usability for successful citizen science
Citizen science projects can collect a wealth of scientific data, but that data is only helpful if it is actually used. While previous citizen science research has mostly focused ...
Sunyoung Kim, Christine Robson, Thomas Zimmerman, ...
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
HUC
2011
Springer
12 years 7 months ago
iBAT: detecting anomalous taxi trajectories from GPS traces
GPS-equipped taxis can be viewed as pervasive sensors and the large-scale digital traces produced allow us to reveal many hidden “facts” about the city dynamics and human beha...
Daqing Zhang, Nan Li, Zhi-Hua Zhou, Chao Chen, Lin...
ACMACE
2009
ACM
14 years 1 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn