Sciweavers

73 search results - page 5 / 15
» The Building Blocks of Experience: An Early Framework for In...
Sort
View
MOBILWARE
2009
ACM
14 years 2 months ago
Pervasive Adaptation in Car Crowds
Abstract. Advances in the miniaturization and embedding of electronics for microcomputing, communication and sensor/actuator systems, have fertilized the pervasion of technology in...
Alois Ferscha, Andreas Riener
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CSCW
2012
ACM
12 years 3 months ago
Socializing volunteers in an online community: a field experiment
Although many off-line organizations give their employees training, mentorship, a cohort and other socialization experiences that improve their retention and productivity, online ...
Rosta Farzan, Robert Kraut, Aditya Pal, Joseph A. ...
TEI
2009
ACM
115views Hardware» more  TEI 2009»
14 years 5 days ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
DPPI
2003
ACM
14 years 24 days ago
Observing and probing
In this paper, we discuss and compare two user centred methods applied in concept design: observation and probes. The comparison is based on findings from two case studies. In the...
Vesa Jääskö, Tuuli Mattelmäki