This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric c...
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Skeletons are important shape descriptors in object representation and recognition. Typically, skeletons of volumetric models are computed using iterative thinning. However, tradi...
In this paper, we present a method that allows novice users to interactively create partially self-similar manifold surfaces without relying on shape grammars or fractal methods. ...
This paper describes the construction of a statistical shape model based on the iterative closest point algorithm. The method does not require manual nor automatic identification ...
Frans Vos, Paul W. de Bruin, J. G. M. Aubel, Geert...