In this paper, we present an approach to synthesize multiple behavior modules. Given n DFGs to be implemented, the previous methods scheduled each of them sequentially, and implem...
Ju Hwan Yi, Hoon Choi, In-Cheol Park, Seung Ho Hwa...
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
In this article we present GenI, a chart based surface realisation tool implemented in Haskell. GenI takes as input a set of first order terms (the input semantics) and a grammar...
Starting with a UML specification that captures the underlying functionality of some given Java-based concurrent system, we describe a systematic way to construct, from this speci...