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DATE
1998
IEEE
92views Hardware» more  DATE 1998»
14 years 23 days ago
Multiple Behavior Module Synthesis Based on Selective Groupings
In this paper, we present an approach to synthesize multiple behavior modules. Given n DFGs to be implemented, the previous methods scheduled each of them sequentially, and implem...
Ju Hwan Yi, Hoon Choi, In-Cheol Park, Seung Ho Hwa...
CGF
2004
111views more  CGF 2004»
13 years 8 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
EVOW
2011
Springer
12 years 12 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
HASKELL
2006
ACM
14 years 2 months ago
GenI: natural language generation in Haskell
In this article we present GenI, a chart based surface realisation tool implemented in Haskell. GenI takes as input a set of first order terms (the input semantics) and a grammar...
Eric Kow
ASWEC
2005
IEEE
14 years 2 months ago
A UML Approach to the Generation of Test Sequences for Java-Based Concurrent Systems
Starting with a UML specification that captures the underlying functionality of some given Java-based concurrent system, we describe a systematic way to construct, from this speci...
Soon-Kyeong Kim, Luke Wildman, Roger Duke