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FSS
2010
147views more  FSS 2010»
13 years 5 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
CANDC
2009
ACM
13 years 11 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
ATAL
2008
Springer
13 years 9 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
AIED
2005
Springer
14 years 27 days ago
The eXtensible Tutor Architecture: A New Foundation for ITS
The eXtensible Tutor Architecture (XTA) was designed as a platform for creating and deploying many types of Intelligent Tutoring Systems across many different platforms. The XTA pr...
Goss Nuzzo-Jones, Jason A. Walonoski, Neil T. Heff...
ICMI
2004
Springer
162views Biometrics» more  ICMI 2004»
14 years 21 days ago
When do we interact multimodally?: cognitive load and multimodal communication patterns
Mobile usage patterns often entail high and fluctuating levels of difficulty as well as dual tasking. One major theme explored in this research is whether a flexible multimodal in...
Sharon L. Oviatt, Rachel Coulston, Rebecca Lunsfor...