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» The Complexity of Futile Questioning
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SIGECOM
2006
ACM
119views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Nash equilibria in graphical games on trees revisited
Graphical games have been proposed as a game-theoretic model of large-scale distributed networks of non-cooperative agents. When the number of players is large, and the underlying...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
INFOVIS
2005
IEEE
14 years 1 months ago
The Visual Code Navigator: An Interactive Toolset for Source Code Investigation
We present the Visual Code Navigator, a set of three interrelated visual tools that we developed for exploring large source code software projects from three different perspective...
Gerard Lommerse, Freek Nossin, Lucian Voinea, Alex...
CIKM
2005
Springer
14 years 1 months ago
Structured queries in XML retrieval
Document-centric XML is a mixture of text and structure. With the increased availability of document-centric XML content comes a need for query facilities in which both structural...
Jaap Kamps, Maarten Marx, Maarten de Rijke, Bö...
DIGRA
2005
Springer
14 years 1 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron