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» The Complexity of Partial-Observation Parity Games
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FSTTCS
2008
Springer
13 years 8 months ago
Graph Games on Ordinals
We consider an extension of Church’s synthesis problem to ordinals by adding limit transitions to graph games. We consider game arenas where these limit transitions are defined...
Julien Cristau, Florian Horn
VMCAI
2010
Springer
14 years 4 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
AAAI
2010
13 years 9 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
FSTTCS
2005
Springer
14 years 1 months ago
Fixpoint Logics on Hierarchical Structures
Hierarchical graph definitions allow a modular description of graphs using modules for the specification of repeated substructures. Beside this modularity, hierarchical graph de...
Stefan Göller, Markus Lohrey
JAIR
2010
115views more  JAIR 2010»
13 years 5 months ago
An Investigation into Mathematical Programming for Finite Horizon Decentralized POMDPs
Decentralized planning in uncertain environments is a complex task generally dealt with by using a decision-theoretic approach, mainly through the framework of Decentralized Parti...
Raghav Aras, Alain Dutech