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FGR
2004
IEEE
164views Biometrics» more  FGR 2004»
13 years 11 months ago
Real-Time Pointing Gesture Recognition for an Immersive Environment
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracki...
Roland Kehl, Luc J. Van Gool
TOG
2008
85views more  TOG 2008»
13 years 7 months ago
Robust treatment of simultaneous collisions
Robust treatment of complex collisions is a challenging problem in cloth simulation. Some state of the art methods resolve collisions iteratively, invoking a fail-safe when a boun...
David Harmon, Etienne Vouga, Rasmus Tamstorf, Eita...
ECCV
2002
Springer
14 years 9 months ago
Learning to Parse Pictures of People
The detection of people is one of the foremost problems for indexing, browsing and retrieval of video. The main difficulty is the large appearance variations caused by action, clot...
Rémi Ronfard, Cordelia Schmid, Bill Triggs
CVPR
2009
IEEE
15 years 2 months ago
Human Motion Synthesis from 3D Video
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation ...
Peng Huang (University of Surrey), Adrian Hilton (...
COMPUTER
2004
62views more  COMPUTER 2004»
13 years 7 months ago
A New Framework for Computer Science and Engineering
Paul S. Rosenbloom