Planning under uncertainty is an important and challenging problem in multiagent systems. Multiagent Partially Observable Markov Decision Processes (MPOMDPs) provide a powerful fr...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
The use of threads is becoming commonplace in both sequential and parallel programs. This paper describes our design and initial experience with non-trace based performance instru...
Nowadays the scientific community is trying to design new techniques in the search for solving security problems in mobile agent technology. There are now some industry initiatives...