This article is motivated by the importance of building web data mashups. Building on the remarkable success of Web 2.0 mashups, and specially Yahoo Pipes, we generalize the idea ...
Sounds constantly occur around us, keeping us aware of our surroundings. People who are deaf have difficulty maintaining an awareness of these ambient sounds. We present an invest...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
The current practice of designing the auditory mode in the user interface is poorly understood. In this survey, we aim at revealing the common understanding of the role of audio i...
Christopher Frauenberger, Tony Stockman, Marie-Luc...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...