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» The Dea[r]th of Human Understanding
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 4 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ITICSE
2006
ACM
14 years 4 months ago
Gender gap in computer science does not exist in one former soviet republic: results of a study
It is well known that women’s involvement in the field of Computer Science is very low in the USA. This is viewed as a significant problem and has become a great concern to educ...
Hasmik Gharibyan, Stephan Gunsaulus
IUI
2006
ACM
14 years 4 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis
IUI
2006
ACM
14 years 4 months ago
Automatic prediction of misconceptions in multilingual computer-mediated communication
Multilingual communities using machine translation to overcome language barriers are showing up with increasing frequency. However, when a large number of translation errors get m...
Naomi Yamashita, Toru Ishida
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 4 months ago
Cyborglogging with camera phones: steps toward equiveillance
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
Steve Mann, James Fung, Raymond Lo