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WSCG
2000
93views more  WSCG 2000»
13 years 8 months ago
The Design and Application of High-Resolution 3D Stereoscopic Graphics Display on PC
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscopic graphics using an improved 3D OpenGL accelerator on PC platform. The hardwar...
Duoduo Liao
HCI
2007
13 years 8 months ago
3D Modeling and Design Supported Via Interscopic Interaction Strategies
3D modeling applications are widely used in many application domains ranging from CAD to industrial or graphics design. Desktop environments have proven to be a powerful user inter...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
VRST
2005
ACM
14 years 15 days ago
A 2D-3D integrated environment for cooperative work
This paper proposes a novel tabletop display system for natural communication and flexible information sharing. The proposed system is specifically designed for integration of 2...
Kousuke Nakashima, Takashi Machida, Kiyoshi Kiyoka...
FGCS
2006
148views more  FGCS 2006»
13 years 7 months ago
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization
As scientific data sets increase in size, dimensionality, and complexity, new high resolution, interactive, collaborative networked display systems are required to view them in re...
Tom Peterka, Daniel J. Sandin, Jinghua Ge, Javier ...
SI3D
1995
ACM
13 years 10 months ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller