This paper describes how a superscalar in-order processor must be modified to support Simultaneous Multithreading (SMT) such that time-predictability is preserved for hard real-ti...
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Supporting uninterrupted services for distributed soft real-time applications is hard in resource-constrained and dynamic environments, where processor or process failures and sys...
An increasing number of computer vision applications require on-line processing of data streams, preferably in real-time. This trend is fueled by the mainstream availability of low...
Applications such as traffic engineering and network provisioning can greatly benefit from knowing, in real time, what is the largest input rate at which it is possible to transmit...