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» The Design and Performance of a Real-Time I O Subsystem
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VRST
2006
ACM
14 years 1 months ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
14 years 1 months ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith
SIGMETRICS
2010
ACM
214views Hardware» more  SIGMETRICS 2010»
14 years 6 days ago
Distributed sensor network localization from local connectivity: performance analysis for the HOP-TERRAIN algorithm
This paper addresses the problem of determining the node locations in ad-hoc sensor networks when only connectivity information is available. In previous work, we showed that the ...
Amin Karbasi, Sewoong Oh
HPCA
2001
IEEE
14 years 7 months ago
Reducing DRAM Latencies with an Integrated Memory Hierarchy Design
In this papel; we address the severe performance gap caused by high processor clock rates and slow DRAM accesses. We show that even with an aggressive, next-generation memory syst...
Wei-Fen Lin, Steven K. Reinhardt, Doug Burger
ESA
1998
Springer
162views Algorithms» more  ESA 1998»
13 years 11 months ago
External Memory Algorithms
Abstract. Data sets in large applications are often too massive to t completely inside the computer's internal memory. The resulting input output communication or I O between ...
Jeffrey Scott Vitter