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» The Design and Performance of a Real-Time I O Subsystem
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CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
IMC
2009
ACM
14 years 1 months ago
ANTIDOTE: understanding and defending against poisoning of anomaly detectors
Statistical machine learning techniques have recently garnered increased popularity as a means to improve network design and security. For intrusion detection, such methods build ...
Benjamin I. P. Rubinstein, Blaine Nelson, Ling Hua...
MM
2010
ACM
125views Multimedia» more  MM 2010»
13 years 7 months ago
Tenor: making coding practical from servers to smartphones
It has been theoretically shown that performing coding in networked systems, including Reed-Solomon codes, fountain codes, and random network coding, has a clear advantage with re...
Hassan Shojania, Baochun Li
ATAL
2005
Springer
14 years 27 days ago
Reasoning about joint beliefs for execution-time communication decisions
Just as POMDPs have been used to reason explicitly about uncertainty in single-agent systems, there has been recent interest in using multi-agent POMDPs to coordinate teams of age...
Maayan Roth, Reid G. Simmons, Manuela M. Veloso
VRST
2004
ACM
14 years 23 days ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...