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» The Design and Performance of a Real-Time I O Subsystem
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WSC
2008
13 years 9 months ago
Using simulation with Design For Six Sigma in a server manufacturing environment
This research presents an integrated simulation modelingDesign For Six Sigma (DFSS) framework to study the design and process issues in a server manufacturing environment. The ser...
Sreekanth Ramakrishnan, Pei-Fang Tsai, Christiana ...
WAN
1998
Springer
13 years 11 months ago
ParaStation User Level Communication
PULC is a user-level communication library for workstation clusters. PULC provides a multi-user, multi-programming communication library for user level communication on top of high...
Joachim M. Blum, Thomas M. Warschko, Walter F. Tic...
ATAL
2008
Springer
13 years 9 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
ICEIS
2003
IEEE
14 years 20 days ago
Widam - Web Interaction Display and Monitoring
: In this paper we describe the design and implementation of a system called Web Interaction Display and Monitoring (WIDAM). We have developed a web based client-server application...
Hugo Gamboa, Vasco Ferreira
ACMACE
2005
ACM
14 years 28 days ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward