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IWEC
2010
13 years 9 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
ALIFE
2005
13 years 8 months ago
New Robotics: Design Principles for Intelligent Systems
New Robotics designates an approach to robotics that, in contrast to traditional robotics, employs ideas and principles from biology. While in the traditional approach there are g...
Rolf Pfeifer, Fumiya Iida, Josh C. Bongard
IPPS
2007
IEEE
14 years 2 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
EDOC
2003
IEEE
14 years 1 months ago
A Systematic Approach to Platform-Independent Design Based on the Service Concept
This paper aims at demonstrating the benefits and importance of the service concept in the model-driven design of distributed applications. A service defines the observable behavi...
João Paulo A. Almeida, Marten van Sinderen,...
AAAI
2006
13 years 9 months ago
Large Scale Knowledge Base Systems: An Empirical Evaluation Perspective
In this paper, we discuss how our work on evaluating Semantic Web knowledge base systems (KBSs) contributes to address some broader AI problems. First, we show how our approach pr...
Yuanbo Guo, Abir Qasem, Jeff Heflin