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» The Design of a Parallel Graphics Interface
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SIGGRAPH
1999
ACM
13 years 11 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes inte...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
HCW
1998
IEEE
13 years 11 months ago
NetSolve: A Network-Enabled Solver; Examples and Users
The NetSolve project, underway at the University of Tennessee and at the Oak Ridge National Laboratory, allows users to access computational resources distributed across the netwo...
Henri Casanova, Jack Dongarra
WSCG
2000
93views more  WSCG 2000»
13 years 8 months ago
The Design and Application of High-Resolution 3D Stereoscopic Graphics Display on PC
This paper describes methods and procedures for real-time rendering of high-resolution 3D stereoscopic graphics using an improved 3D OpenGL accelerator on PC platform. The hardwar...
Duoduo Liao
ICRA
1999
IEEE
94views Robotics» more  ICRA 1999»
13 years 11 months ago
Computing Parallel-Jaw Grips
In this paper we propose a new model for gripping parts with an industrial parallel-jaw gripper. In contrast to many previous models, we use two grip points and define candidate g...
Gordon Smith, Eric Lee, Kenneth Y. Goldberg, Karl-...
IPPS
2009
IEEE
14 years 2 months ago
Exploring the multiple-GPU design space
Graphics Processing Units (GPUs) have been growing in popularity due to their impressive processing capabilities, and with general purpose programming languages such as NVIDIA’s...
Dana Schaa, David R. Kaeli