Sciweavers

1493 search results - page 284 / 299
» The Design of a Parallel Graphics Interface
Sort
View
MICRO
2009
IEEE
147views Hardware» more  MICRO 2009»
14 years 2 months ago
Complexity effective memory access scheduling for many-core accelerator architectures
Modern DRAM systems rely on memory controllers that employ out-of-order scheduling to maximize row access locality and bank-level parallelism, which in turn maximizes DRAM bandwid...
George L. Yuan, Ali Bakhoda, Tor M. Aamodt
PDCAT
2009
Springer
14 years 1 months ago
CheCUDA: A Checkpoint/Restart Tool for CUDA Applications
Abstract—In this paper, a tool named CheCUDA is designed to checkpoint CUDA applications that use GPUs as accelerators. As existing checkpoint/restart implementations do not supp...
Hiroyuki Takizawa, Katsuto Sato, Kazuhiko Komatsu,...
ISORC
2002
IEEE
14 years 10 days ago
Reactive Objects
Object-oriented, concurrent, and event-based programming models provide a natural framework in which to express the behavior of distributed and embedded software systems. However,...
Johan Nordlander, Mark P. Jones, Magnus Carlsson, ...
IEEEPACT
2008
IEEE
14 years 1 months ago
Pangaea: a tightly-coupled IA32 heterogeneous chip multiprocessor
Moore’s Law and the drive towards performance efficiency have led to the on-chip integration of general-purpose cores with special-purpose accelerators. Pangaea is a heterogeneo...
Henry Wong, Anne Bracy, Ethan Schuchman, Tor M. Aa...
CCR
2008
91views more  CCR 2008»
13 years 7 months ago
Serial experiments online
Current network protocols must comply with rigid interfaces and rules of behavior to fit into well defined, vertical protocol stacks. It is difficult for network designers to offe...
Juan J. Ramos-Muñoz, Lidia Yamamoto, Christ...