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CG
2002
Springer
13 years 8 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
MM
2004
ACM
178views Multimedia» more  MM 2004»
14 years 2 months ago
A bootstrapping framework for annotating and retrieving WWW images
Most current image retrieval systems and commercial search engines use mainly text annotations to index and retrieve WWW images. This research explores the use of machine learning...
HuaMin Feng, Rui Shi, Tat-Seng Chua
HCI
2007
13 years 10 months ago
Agile Methods and Visual Specification in Software Development: A Chance to Ensure Universal Access
Within the eEurope2010 initiative “An Information Society for All”, development methods which enable the inclusion of the end-user become essential in order to ensure the parad...
Thomas Memmel, Harald Reiterer, Andreas Holzinger
ECTEL
2007
Springer
14 years 3 months ago
Knowledge Repositories for Rural Communities of Learning
Knowledge Repositories can be a potential solution in order to cover agricultural professionals' lifelong learning needs. An application area of particular interest is the one...
Argiris Tzikopoulos
IJCNN
2000
IEEE
14 years 1 months ago
Unsupervised Learning of Neural Network Ensembles for Image Classification
In the field of pattern recognition, the combination of an ensemble of neural networks has been proposed as an approach to the development of high performance image classification...
Giorgio Giacinto, Fabio Roli, Giorgio Fumera