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» The Dimensionality of Scene Appearance
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VRST
2005
ACM
14 years 29 days ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
APGV
2010
ACM
226views Visualization» more  APGV 2010»
13 years 11 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...
CGI
2003
IEEE
14 years 21 days ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
SIGGRAPH
1996
ACM
13 years 11 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
CVPR
2008
IEEE
14 years 9 months ago
Radiometric calibration with illumination change for outdoor scene analysis
The images of an outdoor scene collected over time are valuable in studying the scene appearance variation which can lead to novel applications and help enhance existing methods t...
Seon Joo Kim, Jan-Michael Frahm, Marc Pollefeys