This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
High-performance and low-power VLIW DSP processors are increasingly deployed on embedded devices to process video and multimedia applications. For reducing power and cost in desig...
We present a new technique for compiling run-time reconfigurable hardware designs. Run-time reconfigurable embedded systems can deliver promising benefits over implementations in ...
Priorities are used to resolve conflicts such as in resource sharing and in safety designs. The use of priorities has become indispensable in real-time system design such as in s...
In this paper, we introduce to the special domain of image annotation watermarking, based on embedding of hierarchical data related to objects into user-selected areas on an image...