This paper presents an interactive video visualization technique called video cubism. With this technique, video data is considered to be a block of three dimensional data where f...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Dynamic data flow tracking (DFT) deals with tagging and tracking data of interest as they propagate during program execution. DFT has been repeatedly implemented by a variety of ...
Vasileios P. Kemerlis, Georgios Portokalidis, Kang...
Despite a burgeoning demand for parallel programs, the tools available to developers working on shared-memory multicore processors have lagged behind. One reason for this is the l...
Marek Olszewski, Qin Zhao, David Koh, Jason Ansel,...