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AIIDE
2008
13 years 9 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
KDD
2009
ACM
204views Data Mining» more  KDD 2009»
14 years 8 months ago
Improving classification accuracy using automatically extracted training data
Classification is a core task in knowledge discovery and data mining, and there has been substantial research effort in developing sophisticated classification models. In a parall...
Ariel Fuxman, Anitha Kannan, Andrew B. Goldberg, R...
BMCBI
2007
217views more  BMCBI 2007»
13 years 7 months ago
OntologyWidget - a reusable, embeddable widget for easily locating ontology terms
Background: Biomedical ontologies are being widely used to annotate biological data in a computer-accessible, consistent and well-defined manner. However, due to their size and co...
Catherine Beauheim, Farrell Wymore, Michael Nitzbe...
CVPR
2008
IEEE
14 years 9 months ago
Utilizing semantic word similarity measures for video retrieval
This is a high level computer vision paper, which employs concepts from Natural Language Understanding in solving the video retrieval problem. Our main contribution is the utiliza...
Yusuf Aytar, Mubarak Shah, Jiebo Luo
ICDE
2009
IEEE
135views Database» more  ICDE 2009»
14 years 9 months ago
Forward Decay: A Practical Time Decay Model for Streaming Systems
Temporal data analysis in data warehouses and data streaming systems often uses time decay to reduce the importance of older tuples, without eliminating their influence, on the res...
Graham Cormode, Vladislav Shkapenyuk, Divesh Sriva...