We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
This paper presents a unified utility framework for resource selection of distributed text information retrieval. This new framework shows an efficient and effective way to infer ...
A high-performance data-path to implement DSP kernels is proposed in this paper. The data-path is based on a flexible, universal, and regular component to optimally exploiting both...
Michalis D. Galanis, George Theodoridis, Spyros Tr...
Graphs where each node includes an amount of text are often used in applications. A typical example of such graphs is UML diagrams used in CASE tools. To make text information in ...
1 This paper presents a solution to the test time minimization problem for core-based systems that contain sequential cores with STUMPS architecture. We assume a hybrid BIST approa...
Gert Jervan, Petru Eles, Zebo Peng, Raimund Ubar, ...