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ASSETS
2006
ACM
14 years 2 months ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
COOPIS
2004
IEEE
13 years 11 months ago
GRIDKIT: Pluggable Overlay Networks for Grid Computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies....
Paul Grace, Geoff Coulson, Gordon S. Blair, Lauren...
IJON
2006
56views more  IJON 2006»
13 years 8 months ago
A computational model of anterior intraparietal (AIP) neurons
The monkey parietal anterior intraparietal area (AIP) is part of the grasp planning and execution circuit which contains neurons that encode object features relevant for grasping,...
Erhan Oztop, Hiroshi Imamizu, Gordon Cheng, Mitsuo...
IDT
2010
138views more  IDT 2010»
13 years 6 months ago
Challenging computer software frontiers and the human resistance to change
This paper examines the driving and opposing forces that are governing the current paradigm shift from a data-processing information technology environment without software intell...
Jens Pohl
CHI
2006
ACM
14 years 8 months ago
Making action visible in time-critical work
This paper presents descriptive accounts from an ethnographic study of time-critical work in the domain of emergency response and the operative work of fire crews. The verbal comm...
Jonas Landgren