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» The Ethics of Computer Game Design
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IPPS
2008
IEEE
14 years 4 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
WSCG
2004
154views more  WSCG 2004»
13 years 11 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
EICS
2011
ACM
13 years 1 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
CHI
2008
ACM
14 years 10 months ago
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
Tom Gross, Mirko Fetter, Sascha Liebsch
CHI
2006
ACM
14 years 10 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary