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» The Ethics of Computer Game Design
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NETGAMES
2003
ACM
14 years 3 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
CVPR
2009
IEEE
15 years 4 months ago
A Collaborative Benchmark for Region of Interest Detection Algorithms
This paper presents a collaborative benchmark for region of interest (ROI) detection in images. ROI detection has many useful applications and many algorithms have been proposed...
Tz-Huan Huang, Kai-Yin Cheng and Yung-Yu Chuang
DIGITEL
2008
IEEE
14 years 4 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
CVPR
2008
IEEE
14 years 12 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang
ACMACE
2006
ACM
14 years 3 months ago
Projecting tension in virtual environments through lighting
Interactive synthetic environments are currently used in a wide variety of applications, including video games, exposure therapy, education, and training. Their success in such do...
Magy Seif El-Nasr