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» The Ethics of Computer Game Design
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ACMDIS
2008
ACM
13 years 12 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...
SAGT
2009
Springer
192views Game Theory» more  SAGT 2009»
14 years 4 months ago
Better with Byzantine: Manipulation-Optimal Mechanisms
Abstract. A mechanism is manipulable if it is in some agents’ best interest to misrepresent their private information. The revelation principle establishes that, roughly, anythin...
Abraham Othman, Tuomas Sandholm
MM
2005
ACM
142views Multimedia» more  MM 2005»
14 years 3 months ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...
CORR
2008
Springer
227views Education» more  CORR 2008»
13 years 10 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan
ACG
2009
Springer
14 years 4 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen