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» The Ethics of Computer Game Design
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ICIDS
2010
Springer
15 years 22 days ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
176
Voted
ACII
2011
Springer
14 years 3 months ago
A Multimodal Database for Mimicry Analysis
In this paper we introduce a multi-modal database for the analysis of human interaction, in particular mimicry, and elaborate on the theoretical hypotheses of the relationship betw...
Xiaofan Sun, Jeroen Lichtenauer, Michel Fran&ccedi...
ICPR
2004
IEEE
16 years 4 months ago
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views
The management of big databases of threedimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easil...
Jean-Philippe Vandeborre, Mohamed Daoudi, Tarik Fi...
CHI
2005
ACM
16 years 3 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
120
Voted
CHI
2003
ACM
16 years 3 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson