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» The Ethics of Computer Game Design
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ICIDS
2010
Springer
13 years 7 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ACII
2011
Springer
12 years 10 months ago
A Multimodal Database for Mimicry Analysis
In this paper we introduce a multi-modal database for the analysis of human interaction, in particular mimicry, and elaborate on the theoretical hypotheses of the relationship betw...
Xiaofan Sun, Jeroen Lichtenauer, Michel Fran&ccedi...
ICPR
2004
IEEE
14 years 11 months ago
A Bayesian Approach for 3D Models Retrieval Based on Characteristic Views
The management of big databases of threedimensional models (used in CAD applications, visualization, games, etc.) is a very important domain. The ability to characterize and easil...
Jean-Philippe Vandeborre, Mohamed Daoudi, Tarik Fi...
CHI
2005
ACM
14 years 10 months ago
SonicTexting
SonicTexting is a system for inputting text ? `texting' ? using gestures and sound. As in musical instruments and everyday mechanical objects, sound in SonicTexting is synchr...
Michal Rinott
CHI
2003
ACM
14 years 10 months ago
PhotoPhone entertainment
We demonstrate two complementary interaction techniques for electronic large displays that are designed for cameraequipped mobile phones. The first one enables the direct selectio...
Johan Thoresson