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» The Ethics of Computer Game Design
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ACMSE
2005
ACM
14 years 3 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
EGITALY
2006
13 years 11 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
ACII
2005
Springer
14 years 3 months ago
The HandWave Bluetooth Skin Conductance Sensor
HandWave is a small, wireless, networked skin conductance sensor for affective computing applications. It is used to detect information related to emotional, cognitive, and physica...
Marc Strauss, Carson Reynolds, Stephen Hughes, Kyo...
AUTOMOTIVEUI
2009
ACM
14 years 4 months ago
Enhanced auditory menu cues improve dual task performance and are preferred with in-vehicle technologies
Auditory display research for driving has mainly focused on collision warning signals, and recent studies on auditory invehicle information presentation have examined only a limit...
Myounghoon Jeon, Benjamin K. Davison, Michael A. N...
HRI
2009
ACM
14 years 2 months ago
Nonverbal leakage in robots: communication of intentions through seemingly unintentional behavior
Human communication involves a number of nonverbal cues that are seemingly unintentional, unconscious, and automatic—both in their production and perception—and convey rich in...
Bilge Mutlu, Fumitaka Yamaoka, Takayuki Kanda, Hir...